A Sword's Tale
A Sword's Tale takes us on an exciting adventure as you explore an endless labyrinth of challenges, you incarnate as a weapon where you carve your path through a series of intricate levels. On this challenge, the stakes are high, as the game continues as long as the weapon endures, testing both of the player skills and strategy.
With each step, the main character faces off against waves of restless slime enemies, as they grow more stronger and ferocious with every encounter, but don’t fear you will find keys along the way, artifacts that will unlock chests full of potions and restoratives treasures that will help you on this adventure. The moments of relief are fast, as the weapon must press onward for the challenges ahead to reach the next level and find the glory that lies beyond.
Teams Goal:
Our overall goal with competing in the Pirate Jam 16 is to learn more about Game Development and try new things. This is our first procedural generation based game as well as our first side-scroller game. This led us to learn a lot of new things and concepts. We are all overall super happy with the turn out of the game. This game shows us a early prototype of a game we can make and we see how far it can go if we get to work on it more.
Controls:
- A and D for Left and Right
- W and S for Up and Down Moss
- Shift for Attack
- Control for Dash
- Space for Jump, Hold for higher Jump
- Q for Potion
- E to Interact
Credits:
Artist: Kaliis
Artist: Owl
Senior Programmer: Random
Junior Programmer: Chelf
Development Software:
- Godot 4.3
Art Software:
- Procreate
- Asperite
- Krita
Assets:
Published | 11 hours ago |
Status | Prototype |
Platforms | HTML5, Windows, Linux |
Author | same-plan-more-dev |
Genre | Adventure |
Made with | Godot |
Tags | 2D, Pixel Art, Procedural Generation, Side Scroller |
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